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Bug
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Resolution: Unresolved
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Major
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None
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1.4.21.Final
I have two game servers running with an Undertow websocket server, and I notice on both games that over time, WebSocket13Channel objects start filling all the memory.
I did a heap dump after 24 hours of running one of the servers (with only 34 players online at that moment), and this was the result:
(see Screenshot_7.png)
The only related thing I see in the logs are this kind of error:
(See the other screenshots)