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  1. Undertow
  2. UNDERTOW-1276

Possible memory leak

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    Description

      I have two game servers running with an Undertow websocket server, and I notice on both games that over time, WebSocket13Channel objects start filling all the memory.

      I did a heap dump after 24 hours of running one of the servers (with only 34 players online at that moment), and this was the result:

      (see Screenshot_7.png)

      The only related thing I see in the logs are this kind of error:

      (See the other screenshots)

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            Unassigned Unassigned
            federicojm Federico Mouse (Inactive)
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              Updated: