-
Bug
-
Resolution: Unresolved
-
Major
-
6.3.0.Final
-
NEW
-
NEW
Currently, all filters are applied after nearby selection.
So if nearby selection selects 40 nearby entities and they are all filtered out, the selector starves (actually bails out at some point).
Trouble is, some filters are dynamic (change depending on the step), so they can't happen before the nearby selection because that does PHASE caching.
- relates to
-
PLANNER-362 Nearby Selection on VRP with 10k+ locations grabs a lot of memory for Local Search
- Resolved