-
Task
-
Resolution: Done
-
Major
-
None
-
None
-
False
-
None
-
False
-
-
ElapsedTimeStrategy::hasElapsed is confusing for variety of reasons:
- creating ElapsedTimeStrategy is incomplete if it's not followed by calling hasElapsed
- it doesn't do any wait, while one may can expect it does
- the main task is actually it's side effect to set new upper time limit for the strategy
Refactor it to avoid side affects.
- links to
-
RHEA-2024:129636 Red Hat build of Debezium 2.5.4 release